2013年10月19日星期六

'Puddle THD' for Android game review

'Puddle THD' for Android game review

Most mobile games are either available on both iOS as well as Android or are iOS exclusive. But turns out, there are a few games exclusive to Android as well.

One such game is Puddle THD. In fact, this game is so exclusive, that it only works on the devices running on the NVIDIA Tegra 3 hardware. We decided to take a look and see if it is worth five bucks.

Title
Puddle THD
Platform
Android
Developer
Neko Entertainment
Release Date
June, 2012
Content Rating
Everyone
Size
156MB
Price
$4.99

Gameplay

The gameplay in Puddle involves guiding various liquids through obstacles towards the goal at the end of the level. The controlling can be done using either the accelerometer, on screen controls or even a gamepad.

You control various types of liquids in the game and each liquid has different properties. Water tends to evaporate when it comes in contact with fire. Hydrocarbon burns instantly. Oil catches fire but burns slowly, giving you time to control. Weed killer dissolves when it comes in contact with sundews but melts through weeds and branches. Fertilizer causes some plants to grow. The liquids are level specific and not all liquids can be found in every environment.

You have to control these liquids through various environments and guide them towards the goal. At times you use the liquids themselves to control certain aspects of the environments, such as pressing buttons to open gates, etc. Depending upon how much liquid is left at the end and the time you took, you get a gold, silver or bronze badge. If all the liquid is spent before the end of the level, either by evaporating, catching fire, dissolving or by some other means, the level ends and you have to start again.

As mentioned before, the controlling is done using the accelerometer and depending upon how much you turn you control the angle of the environment, which in turn controls the liquid. The accelerometer controls are fine but the on-screen controls are imprecise. You can’t control the how much turn to dial in and pressing the left or right side of the screen simply tilts the environments completely. It’s like playing a racing game with a keyboard. This game is best played with the accelerometer, unless you have a controller that you can connect to your Android device, in which case you may get a better experience.

Controlling the liquids through the obstacles proves to be a fairly challenging experience. The difficulty level is well balanced so they levels never feel too easy or too difficult. Some of the levels are slightly more challenging than others, which means you will be playing them more than once to get through but it never gets frustrating. The levels are also short, so it takes about a minute or two to get through them, ideal for a quick game session while waiting for something or someone (although you’ll look silly moving your phone around in public).

If at all you do get stuck on a level, Puddle has what the developers call ‘Whine’, which basically allows you to skip a level. You get four of these and every time you run out of your liquid before a level ends, the game tells you to that you can “go to the next level by whining”.

Graphics and sound

The gameplay in Puddle is ably assisted by the beautiful visuals and sound. The game uses 2D graphics but makes good uses of physics processing for rendering the liquids on screen. I do have a complaint with the liquids though. In a game where the liquid physics is such an important aspect, Puddle makes the blunder of rendering all the liquids equally. All the liquids have the same viscosity and exhibit the same behavior under motion. In real life, oil and water have significantly different viscosities but in the game they have a similar, jelly-like form. Had it not been for the different color there would have been no way to tell them apart. The water in ‘Where’s My Water?’, for example, looks and behaves much more like its real life counterpart.

Other than the liquids, though, the rest of the game looks great. All the objects have great design and animations and look especially fantastic on the HD displays of high-end Android devices that usually run on Tegra 3. There were some minor performance issues, though, and on some levels the game would definitely stutter, which is odd for something that has been designed and optimized for one particular set of hardware.

I also had issue with the on-screen options that uses tiny text. It looks like the UI was designed for tablets but is not very user friendly on smartphone displays, even if the display in question is 4.7-inch in size.

The sound in the game is also very nice. From the soothing background music (that reminds me of the music from Osmos) to the sound of the environments around you, it all sounds great.

Conclusion

At $4.99, Puddle THD is a bit pricey. Since the game is only available on Tegra 3 devices, which are usually all high-end, the developers probably thought they could get away with this pricing. Fortunately, the game itself is worth it. There are plenty of challenging levels to play though and even after you complete them you’d want to play through them again to better your score. It also helps that the game looks and sounds great.

If you just bought a brand new One X or Nexus 7, this can be a great game to show off the hardware and display on your device. If you think the price is too high, there is a demo that you can try that will definitely convince you to purchase this game.

Rating: 4/5
Pros: Fun and challenging gameplay, beautiful visuals and sound
Cons: Bit expensive, liquid physics could have been more realistic, occasional performance hiccups, tiny UI buttons

Download: Full version | Demo Version

2013年10月16日星期三

Facebook Messenger finds its true calling

Facebook Messenger finds its true calling, wants to be the all-in-one messenger hub

Facebook brought a major update for its Messenger client, which helped expand its reach. Until today the app had only one use – chats between online Facebook friends. Now it no longer requires you to have a Facebook account.

Basically the new Messenger wants a piece from the WhatsApp and the native SMS clients’ share. It allows users to send messages to whoever is in their phonebooks and does not require any social log-in.

Of course, if you have a Facebook account and you use it for log-in, you will be able to do Facebook chats as well, but if you don’t the Messenger will work as a standalone service, using your phone number as an ID.

As it seems Facebook wants to make its otherwise useless app a universal messenger hub. There are lots of already similar services around, starting the BBM, WhatsApp, Viber, Samsung ChatOn, iMessage, etc. but Facebook thinks it still has a shot no matter how crowded the market is.

Well, whatever happens with the new Messenger, it will be better than what we used to have. Let’s face it – no one actually uses this thing. The chat service is available within the native Android and iOS apps, so the Messenger one is pretty much obsolete.

The new capable Messenger app will roll out initially on Android and will become available gradually around the globe. The first countries to get it are Australia, India, Indonesia, South Africa and Venezuela, with the rest of the world to follow shortly after. Facebook claims these countries are of no particular significance, but it’s no secret the BBM service is quite popular there.

An iOS compatible app will be launched after the Android premiere is over, but there is no information on when exactly.

Source

2013年10月15日星期二

CardSwitcher brings a touch of WebOS to iOS

CardSwitcher brings a touch of WebOS to iOS, providing you've got a jailbroken device [VIDEO]

WebOS has effectively died its death, but there are those who still want to keep it alive, in whatever form that may be and CardSwitcher is one such example.

WebOS & iOS

For those of you sporting a jailbroken iPhone (on 4.1 or higher), CardSwitcher offers WebOS’ visual multitasking in all its glory. There are other apps available of course, but this one appears to be the most fluid and complete of the bunch.

There’s also a fair amount of control too, allowing you to change things like background imagery and even the gesture desired to evoke the multitasking magic in the first place. If you want to try it out for yourself, it’s available via Cydia now and you can check out the source link to find out more from bigboss.org.

Source | Via

2013年10月13日星期日

You can safely update your iPhone 4 to iOS 4

You can safely update your iPhone 4 to iOS 4.1 without losing unlock capabilities

If you are already tired of waiting for a carrier unlock solution and want iOS 4.1 on your iPhone 4 right now, you can have it. There is a way to update your phone without updating the phones’s baseband along the way.

iClarified has a complete walkthrough for the update process. You need a regular iPhone 4.1 firmware, the application TinyUmbrella and iTunes. The method works on both Windows and Mac. Check the iClarified tutorial to see how it’s done.

When you’re finished, you can jailbreak your iPhone 4 running iOS 4.1 with either limera1n or greenpois0n and then you can unlock the regular way with ultrasn0w.
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2013年10月10日星期四

Plants vs Zombies 2: It's About Time coming to iOS on July 18

Plants vs Zombies 2: It's About Time coming to iOS on July 18

The long expected sequel of the arcade game Plants vs Zombies will soon be available on iOS devices. PopCap Games has officially announced that its Plants vs Zombies 2: It’s About Time will be coming to the Apple platform on July 18.

PopCap Games has also released a trailer for the upcoming title, giving us a hint on what to expect. In the trailer, the botanist Dave sets himself to defend his house with the help of peashooters, walnuts and other plants.

We don’t actually get to see any gameplay in the trailer, but maybe there’s another video coming up to take care of that. Check out the video below:

The Plants vs Zombies 2 will feature some new plants that include a five-way peashooter and a plant, which fires boomerangs that come back to it. The upcoming sequel of the popular game is said to have some new worlds to play in along with some new and interesting mini games.

We are yet to see whether and when Plants vs Zombies 2 will make it to other platforms.

Via

Best Buy offers Droid Incredible

Best Buy offers Droid Incredible, XPERIA X10 for free this holiday season

Best Buy is celebrating the holidays and have decided to play smartphone Santa – they are offering smartphones for free. The catch, of course, is that you have to get them on a 2 year contract, but the daily deal includes phones from all major carriers.

Currently, they’re offering mostly Androids but there’s a BlackBerry too…

You need to keep an eye on this page – Best Buy will be offering free smartphones every day of December. Right now, they have HTC Droid Incredible, HTC Aria, the Sony Ericsson XPERIA X10 and a handful of LG Optimus One phones (the carrier-specific versions that is). Two color versions of the BlackBerry Curve are also available.

Also, don’t forget you can snatch the T-Mobile G2 from another currently ongoing promotion.

Anyway, these smartphones are available with new contract or upgrade activation on a two-year contract. If you plan to buy it from your local brick-and-mortar store, keep in mind that the quantity of phones available in each store will vary.

2013年10月9日星期三

Mass Effect 3: Extended Cut comes free of charge on June 26

Mass Effect 3: Extended Cut comes free of charge on June 26

BioWare has just announced the Extended Cut DLC for Mass Effect 3 will be released on June 26 worldwide for PC and Xbox 360. The PlayStation 3 update will be pushed on June 26 in North America and July 4 for the rest of the world.

The DLC is free, weighs almost 2GB and expands the cinematic sequences at the end of the game. Once again – there won’t be any changes on the story, just more answers and closure.

BioWare suggests you load the save game just before the attack on the Cerberus base so you could experience everything properly.

Here is the podcast about the Extended Cut.

So, boost your Galactic Readiness (via multiplayer or the Datapad for iOS) and get your saves ready. Oh, and probably take the day off.

One interesting fact you should know – BioWare had trouble fitting into the 2GB limit from Microsoft (on Xbox 360). Let’s hope it didn’t cut cinematic content so the DLC can fit into the restriction – that would be horribly ironic.

Source