2013年12月15日星期日

Samsung Galaxy Express

Samsung Galaxy Express, Galaxy Rugby Pro, and Galaxy Note II for AT&T hands-on

We encountered AT&T’s freshly announced LTE trio of Samsung Android smartphones at an event in New York City. Headed by the Samsung Galaxy Note II, the bunch also includes the brand new Galaxy Express mid-ranger, and the rugged Galaxy Rugby Pro.

We’ll begin with the Android 4.0 ICS booting Samsung Galaxy Express. The smartphone sports a 4.5″ Super AMOLED Plus display, which is taken directly from the US crop of Galaxy S II devices. We are yet to find out if the handset sports a Qualcomm Snapdragon S3 or S4 chipset. A 5MP camera and 2000mAh battery are also part of its spec sheet.


Samsung Galaxy Express live photos

Overall the Samsung Galaxy Express felt a lot like a stripped out Galaxy S III. The build quality of the handset is practically identical with the flagship’s, and so is most of the software experience.

The Samsung Galaxy Rugby Pro on the other hand, is a successor to the Rugby Smart, which we reviewed earlier this year. The Android ICS smartphone brings slightly updated internals and LTE connectivity compared to its predecessor, while keeping the same MIL-STD-810G certified body.


Samsung Galaxy Rugby Pro live photos

Much like the original Samsung Rugby Smart, the newcomer is rugged not only on paper. The Galaxy Rugby Pro is a seriously tough guy and looks the part. We surely look forward to testing its credentials out soon more thoroughly.

The AT&T branded Samsung Galaxy Note II was present as well. It was sporting a flip cover, but we still managed to catch a glimpse of its AT&T branded back.


AT&T Samsung Galaxy Note II live photos

The specifications of the AT&T Galaxy Note II are the same as the ones of the international version, save for the presence of LTE connectivity. You can check out our thorough review of the N7100 over here.

The trio of smartphones is bound to appear on the carrier’s shelves in the nearest future. The Galaxy Note II is certain to be formally announced on 24th this month at an event in New York City.

Google Now updated with public alerts

Google Now updated with public alerts, movie showtimes, real time sport results

With the IFA going at full swing we almost missed the new update for Google Now. Today, all Jelly Bean got a cool new version of their virtual assistant, packing several cool new features.

Google Now is capable of displaying various public alerts as well as real time sport results. But wait, there is more!

In addition to those, Google Now can track movie showtimes for you and give you notifications when you are close to a cinema or it’s a weekend/a day off work.

Finally, Google Now extended its support to include South Korea. If you have a Jelly Bean device feel free to share your impressions of the updated Google Now service in the comments section below.

Source

2013年12月13日星期五

Chinese officials start seizing iPads from retailers after Apple loses lawsuit

Chinese officials start seizing iPads from retailers after Apple loses lawsuit

Chinese officials started confiscating iPad slates from retailers, following the defeat in the naming rights lawsuit for the Cupertino-based company. Many retailers have had their stores visited by employees of Administrations of Industry and Commerce and their in-stock iPads taken away.

The campaign comes despite the appeal lawsuit that is still going in the Chinese court. There’s no saying when it will be over, but Apple will obviously have trouble selling its tablet in the world’s most populous country until then.

Meanwhile Proview, the company that won the iPad trademark rights, demanded an official apology and a compensation of $38 million from Apple.

It was always certain that Apple will pay whatever needs to be paid to get itself out of trouble. However, given this most recent turn of event, Apple may be forced to act before the court case is over, as suspension of sales might be more damaging to its financial results than a few millions in compensation.

Source | Via

2013年12月6日星期五

LG announces world's first FullHD smartphone display with a pixel density of 440ppi

LG announces world's first FullHD smartphone display with a pixel density of 440ppi

LG has created a new display for the ever evolving smartphone that involves packing in 1920 x 1080 pixels in just 5-inches of display space. This is the world’s first FullHD smartphone display and has a pixel density of an astonishing 440ppi, way ahead of what we currently have in our phones.

The panel used in the display is an Advanced High Performance In-Plane Switching or AH-IPS LCD. This is the same technology that LG used in one of its panels last year for which they also won an award. Compared to standard IPS panels, AH-IPS panels have greater color accuracy, wider viewing angles and greater light transmission which leads to lower power consumption.

This 5-inch FullHD panel will be released in the second half of this year and should hopefully be the norm in next year’s high-end smartphones.

2013年12月3日星期二

FCC leaks Sony's upcoming VAIO Chromebook

FCC leaks Sony's upcoming VAIO Chromebook

The FCC database revealed a number of elements pertaining to a new member of Sony’s VAIO laptop family this week in the form of the VCC111.

Sony's yet to be released VAIO Chromebook

It would seem that manufactures are still happy to follow through on support for Google’s web connected OS and Sony are shaping up to provide the next Chromebook in the lineup.

The VCC111 can be seen in fairly comprehensive detail, dispelling any confusions over this laptop as an ultrabook, rather than a Chromebook, which was one initial speculation. The 111 is a well connected device, with two USB ports alongside an SD card reader, an HDMI port on the opposing side and what looks like a removable battery.

Sony's yet to be released VAIO Chromebook
Right side, left side and front views of the VCC111.

Based on the various files referenced on the FCC’s site, a specs list has been pieced together, but there are still uncertainties over some of the hardware under the VCC111′s hood.

For starters it utilizes an 11.6″ Samsung-made display. Internals are rumored to include an Nvidia Tegra 250 T25 1.2GHz ARM based CPU, backed up by 2GB of RAM and internal storage in the form of an SSD with a 16GB capacity. There’s also the essential inclusion of WiFi 802.11 b/g/n and of course Bluetooth.

Going by the patterns seen on previous Chromebooks, the VCC111 should cost in the vicinity of $299-$400 and going by its appearance on the FCC database we could see it arrive on the market in a matter of weeks.

Does Sony stepping into the Chromebook ring change the stakes? With an established sub-brand like VAIO in the Chrome OS-running family, will there be greater potential for adoption by new users with existing Sony loyalties? Let us know your thoughts in the comments.

Source | Via

2013年11月28日星期四

One of a kind Samsung Mobile Store opens in Paris

One of a kind Samsung Mobile Store opens in Paris

Samsung opened its first Samsung Mobile Store in Paris, France on December 1. It’s dedicated to mobile devices only and offers a similar experience and support as the Apple’s Retail Stores.

The store spreads to 170 square meters and you can find and try every one of the latest Samsung’s smartphones, players, slates, portable cameras and notebooks.

The Mobile Store is probably also the one place where you can find all original accessories for Samsung’s latest gadgets.

Samsung Mobile Store also doubles as a showroom for Samsung’s distribution partners as well as a place where children can learn and play with the new technologies.

Just to avoid the confusion, Samsung already has its own stores around the world, but this is the first one exclusively dedicated to the mobile technologies. So you won’t find TVs, PCs and other non-mobile Samsung devices.

Source

2013年11月27日星期三

Read it Later is now Pocket

Read it Later is now Pocket

If you like reading on your phone then you may have used or heard of Read it Later. One of the most popular reading apps around, Read it Later allowed you to mark sites on your desktop browser for reading later and then when you go to the mobile app you would find them there properly formatted for the display of your smartphone.

Read it Later has now gone through a major redesign and is now called Pocket. The developers have changed almost every visible aspect of the application, and it looks almost nothing like the old one. It is also completely free, unlike Read it Later, which was sold in free and paid versions.

Right off the bat you’ll notice that Pocket is a gorgeous app and is miles ahead of the app that it replaces in terms of design alone. The new UI shows you the list of articles along with a thumbnail image on the right. On the top you can choose which category to display. Unlike Read it Later, Pocket supports images and videos along with articles. You can tag the items in the list, mark them as favorite or archive them for offline viewing.

Open the article and you will find the new article view with the tool bar at the bottom. With just one tap you can make the app go full screen. The toolbar lets you adjust the font size, switch between serif and sans-serif fonts, text justification and an inverse night mode. You can also adjust the display brightness independent of the main settings.

Pocket is a multiplatform app, which means along with iPhone and iPad it is also available on Android (no Windows Phone version, yet). The Android version too looks beautiful and it is optimized for Ice Cream Sandwich but the biggest problem with this version is the scrolling, which is terribly sluggish, even on powerful phones such as HTC One X. The original Read it Later app was a lot smoother in comparison. There is also a version for the Kindle Fire, although we could not try it out.

Pocket is free for download and has all the features and more from the premium version of Read it Later, which would be great news for those who were using the free version but not so much for those who recently purchased it. There are a couple of niggles with it, such as the lack of choices for fonts and the poor scrolling on the Android version but otherwise it is a fantastic app for those who like to read even when they are away from their computers.

Download for iOS • Download for Android • Download for Kindle Fire

Tiny Wings for iOS game review

Tiny Wings for iOS game review

You may have heard about the game Tiny Wings by now. It was released in February last year and so far has only been available on the iPhone and iPod touch.

A few days ago, developer Andreas Illiger released the v2.0 of Tiny Wings that introduces some new gameplay mechanics, along with an iPad version. Let’s take a look at it.

Just in case you don’t know about this game, here is a quick recap. Tiny Wings involves controlling a bird with small wings that cannot fly on its own. Instead, it uses the terrain to its advantage and slides down slopes to cover ground. As a player, you have just one thing to do: tap the screen, which causes the bird to slide down the slope faster, which in turn causes it to jump higher when the terrain slopes upwards.

You have to time your taps properly so that you attain maximum speed while going up the slope and thus cover the most distance. You have a limited amount of time on your hand and the more ground you cover in that time, the higher your score.

Tiny Wings makes use of procedural graphics, that is, graphics that are generated on the fly. This means that the terrain never looks the same no matter how many times you play the game.

v1.0 of the game had just one level that involved covering as much distance as possible and performing certain challenges, such as staying in the air for a certain amount of time or covering a certain amount of distance.

v2.0, however, brings a new game mode called ‘Flight School’ that adds four more birds. In Flight School, you can choose from any of the four birds (they have the same abilities; only their color and the sound they make are unique). The current version of Tiny Wings has three islands and each island has five levels. Once you choose a bird, you will be competing against the other birds to reach the destination first. If you are in the top three, you progress onto the next level, or you try the level again.

The gameplay is basically the same as in the main ‘Day Trip’ game mode, although the environments have been slightly changed. There are no coins to collect here and the blue boost points have been replaced with sunflowers, which will boost you if you land directly on them. Certain depressions in the terrain now also contain water and if you land in it you lose your speed and you can’t jump out.

The new game mode is fun and it gives you something to compete against, even in single-player mode. I also noticed that although it’s easy to come in at second or third, the first position is substantially more difficult to attain, which keeps things from being too easy.

Since there are only three islands for now (with more coming soon) and with fifteen levels between them, it’s not too time consuming to finish them all in once sitting. After completing each island your bird gets an upgraded nest. Once you fully upgrade the nest of one bird, you can choose another and play the levels again, if you so wish.

Another major thing that this update brings is an iPad version. The iPad version is a separate download and supports the Retina display on your new iPad. This version also comes with a split screen multi-player mode, where the screen is vertically divided in two parts so that two people can play and compete in a single game simultaneously.

Now, if you have played this game before, you know that it can be very addictive. Tiny Wings falls in the category of games that includes the likes of Canabalt or Temple Run, where the gameplay is ridiculously simple and repetitive, yet you keep on playing it again and again in the hopes of doing better next time just because it’s so much fun. Tiny Wings also complements the fun gameplay with beautiful hand-drawn visuals that look especially stunning on the Retina display and lovely, soothing music that stays with you long after you stop playing the game.

Overall, Tiny Wings is simple, fun and beautiful. It can be enjoyed by anyone, anytime and does not cost a lot. v2.0 isn’t a substantially major leap forward but then again, the game was already very good so even small improvements can go a long way. A must buy, if you haven’t already done so by now. Too bad it’s only available on iOS right now. Hopefully, the developer will release it on other platforms soon.

Rating: 4.5/5
Pros: Simple yet addictive gameplay, beautiful visuals and sound
Cons: Not a universal app (iPad version is separate and slightly expensive)

Developer: Andreas Illiger
Content Rating: 4+
Size: 15.7/22.3MB
Price: $0.99/$2.99

Download: iPhone / iPad

2013年11月20日星期三

Samsung Galaxy S II stars in second ad

Samsung Galaxy S II stars in second ad, no hands required [VIDEO]

The second Samsung Galaxy S II ad is out and it takes us far north where an Eskimo faces a challenge – send an SMS with gloves on. Taking the gloves off isn’t recommended, even predictive text input can’t make sense of text typed with freezing, shaking hands.

So, how does the Galaxy S II help the Eskimo? Well… Using Google’s Voice Actions is the answer. Of course Voice Actions will work on any Froyo droid, so I’m a bit confused as to what Samsung is advertising here.

Anyway, here’s the video:

Better than showing the Samsung Galaxy S II working under water with a disclaimer that it can’t actually do that. Really, I don’t get the value of either of those ads.

Source

2013年11月19日星期二

'Twist Pilot' for iOS and Android game review

'Twist Pilot' for iOS and Android game review

Twist Pilot is an puzzle action by Zynga for iOS and Android. The game involves controlling Phil through a maze while collecting rings and avoiding spiders.

The game uses simple gameplay elements and cleverly designed levels to deliver the thrills. Let’s take a closer look at it.

Title
Twist Pilot
Developer
Zynga
Platform
iOS
Android
Release Date

October 2012
October 2012
Content rating

4+
Everyone
Size
36.4MB
36MB
Price
$0.99

Gameplay

This is Phil. Phil is a�� I’m not sure what he is but he looks like a weirdly shaped band-aid and has eyes and a mouth. Phil also happens to be constantly rotating. Your goal is to guide Phil through the maze towards the goal, while collecting as many rings as you can and avoiding the spiders.

Now because Phil is constantly rotating, guiding him through the maze is not as easy as it sounds. You have to time your movements so that you can easily pass through narrow sections and bends. You also have to look out for spiders and giant moving blocks that might come in your way. But most importantly, you have to take care not to touch any surface at all.

This is where it gets tricky because if you touch something that is not a ring or a key you lose health. Lose enough health and the game is over and you have to start the level all over again. Thankfully, your health regenerates and in particularly challenging levels you will also find health boosts but that doesn’t mean you can carelessly lose your health. Losing health also comes with a 1.5 second time penalty, which affects your final time.

At the end of each level, you earn up to three stars depending upon how many rings you collected and if you managed to finish under the target time for the level.

You have power-ups scattered throughout the levels to help you through. Some of them make Phil smaller so he can squeeze through tight spaces. Some make him longer, which honestly only makes things more difficult. Some slow him down, some increase his rate of rotation and some make him spin the other way. The effects of these power-ups are temporary so you need to do whatever you have to do quickly once you use them. The power-ups are optional and you can only use them if you want to although at times they are necessary.

To move Phil around, you have to drag your finger across the screen. Now I have couple of issues with this method of controlling. First of all, it is the exact opposite of the way we are used to moving things around on a touchscreen. Take a web browser for example. When you swipe on the screen, the web page move in the direction of the swipe, along with your finger. We have been doing this for long enough for it to feel natural. In Twist Pilot, swiping the finger moves the environment in the opposite direction, which is why it feels odd at first.

Secondly, the game involves a lot, and I mean a lot of swiping on the screen. After a few levels you feel like you need a new set of fingertips and start worrying if all that swiping around has wiped the prints off your fingers. The rate of motion is understandably slowed down so when you are navigating through tight spaces you have more precision but when moving through long, wide spaces the amount of swiping you have to do becomes quite tiring. An alternate, perhaps accelerometer based control mechanism, would have been welcome, at least as an option.

The initial levels in the game are fairly simple. You will be navigating through uncomplicated mazes and not have much in terms of enemies to worry about. The later levels wind up the difficulty level considerably and make you crawl through some tight spaces while throwing a ton of spiders in for good measure. The target time also drops from comfortably high to uncomfortably close and you may find yourself replaying levels if you dawdle around or take too much damage repeatedly.

Initially, I didn’t think much of the gameplay and found it way too boring and easy for my liking. However, the later levels are quite gripping. Also, even when it becomes difficult, the game is never too hard and 99% of the times you will be flying through a level with three stars at the first attempt. This makes you keep going to the next level as soon as you finish one and thus end up playing the game for much longer than you initially anticipated. There are 75 levels in total right now but more are promised in the future.

Graphics and Sound

Twist Pilot has a very simplistic look to it. The visuals and animations lack the polish of some of the games we have seen and has the feel of something made on a tight budget. The character designs are also clearly targeted towards kids and adults playing the game might not find them all that amusing. It’s not a terrible looking game, and actually looks pretty decent on high-resolution displays. Just that it lacks the sophistication and flair one expects from a game studio as big as Zynga.

The sound in the game is pretty good though. You have a good variety in the background music, from dubstep to some mexican music and it’s all pretty good. The sound effects are also pretty decent overall.

Verdict

While it did not seem much in the beginning, Twist Pilot turned out to be surprisingly enjoyable. The gameplay is fun and not too difficult so that pretty much anyone can enjoy this game, although the kids would probably like it more than the adults. The reversed control mechanism takes getting used to and the swiping can get tiring at times. Also, the visuals could have used some more polish. But in the grand scheme things, these issues don’t bother you as much as you’d think and for $0.99, you really can’t complain much. Overall, for that price, Twist Pilot is a fun game that’s worth checking out.

Rating: 4/5
Pros: Simple yet engrossing gameplay that should appeal to anyone, peppy soundtrack
Cons: Reversed movement control takes getting used to, all the swiping can get a bit tiring, visuals lack polish and look a bit tacky

Download: iOS | Android

2013年10月19日星期六

'Puddle THD' for Android game review

'Puddle THD' for Android game review

Most mobile games are either available on both iOS as well as Android or are iOS exclusive. But turns out, there are a few games exclusive to Android as well.

One such game is Puddle THD. In fact, this game is so exclusive, that it only works on the devices running on the NVIDIA Tegra 3 hardware. We decided to take a look and see if it is worth five bucks.

Title
Puddle THD
Platform
Android
Developer
Neko Entertainment
Release Date
June, 2012
Content Rating
Everyone
Size
156MB
Price
$4.99

Gameplay

The gameplay in Puddle involves guiding various liquids through obstacles towards the goal at the end of the level. The controlling can be done using either the accelerometer, on screen controls or even a gamepad.

You control various types of liquids in the game and each liquid has different properties. Water tends to evaporate when it comes in contact with fire. Hydrocarbon burns instantly. Oil catches fire but burns slowly, giving you time to control. Weed killer dissolves when it comes in contact with sundews but melts through weeds and branches. Fertilizer causes some plants to grow. The liquids are level specific and not all liquids can be found in every environment.

You have to control these liquids through various environments and guide them towards the goal. At times you use the liquids themselves to control certain aspects of the environments, such as pressing buttons to open gates, etc. Depending upon how much liquid is left at the end and the time you took, you get a gold, silver or bronze badge. If all the liquid is spent before the end of the level, either by evaporating, catching fire, dissolving or by some other means, the level ends and you have to start again.

As mentioned before, the controlling is done using the accelerometer and depending upon how much you turn you control the angle of the environment, which in turn controls the liquid. The accelerometer controls are fine but the on-screen controls are imprecise. You can’t control the how much turn to dial in and pressing the left or right side of the screen simply tilts the environments completely. It’s like playing a racing game with a keyboard. This game is best played with the accelerometer, unless you have a controller that you can connect to your Android device, in which case you may get a better experience.

Controlling the liquids through the obstacles proves to be a fairly challenging experience. The difficulty level is well balanced so they levels never feel too easy or too difficult. Some of the levels are slightly more challenging than others, which means you will be playing them more than once to get through but it never gets frustrating. The levels are also short, so it takes about a minute or two to get through them, ideal for a quick game session while waiting for something or someone (although you’ll look silly moving your phone around in public).

If at all you do get stuck on a level, Puddle has what the developers call ‘Whine’, which basically allows you to skip a level. You get four of these and every time you run out of your liquid before a level ends, the game tells you to that you can “go to the next level by whining”.

Graphics and sound

The gameplay in Puddle is ably assisted by the beautiful visuals and sound. The game uses 2D graphics but makes good uses of physics processing for rendering the liquids on screen. I do have a complaint with the liquids though. In a game where the liquid physics is such an important aspect, Puddle makes the blunder of rendering all the liquids equally. All the liquids have the same viscosity and exhibit the same behavior under motion. In real life, oil and water have significantly different viscosities but in the game they have a similar, jelly-like form. Had it not been for the different color there would have been no way to tell them apart. The water in ‘Where’s My Water?’, for example, looks and behaves much more like its real life counterpart.

Other than the liquids, though, the rest of the game looks great. All the objects have great design and animations and look especially fantastic on the HD displays of high-end Android devices that usually run on Tegra 3. There were some minor performance issues, though, and on some levels the game would definitely stutter, which is odd for something that has been designed and optimized for one particular set of hardware.

I also had issue with the on-screen options that uses tiny text. It looks like the UI was designed for tablets but is not very user friendly on smartphone displays, even if the display in question is 4.7-inch in size.

The sound in the game is also very nice. From the soothing background music (that reminds me of the music from Osmos) to the sound of the environments around you, it all sounds great.

Conclusion

At $4.99, Puddle THD is a bit pricey. Since the game is only available on Tegra 3 devices, which are usually all high-end, the developers probably thought they could get away with this pricing. Fortunately, the game itself is worth it. There are plenty of challenging levels to play though and even after you complete them you’d want to play through them again to better your score. It also helps that the game looks and sounds great.

If you just bought a brand new One X or Nexus 7, this can be a great game to show off the hardware and display on your device. If you think the price is too high, there is a demo that you can try that will definitely convince you to purchase this game.

Rating: 4/5
Pros: Fun and challenging gameplay, beautiful visuals and sound
Cons: Bit expensive, liquid physics could have been more realistic, occasional performance hiccups, tiny UI buttons

Download: Full version | Demo Version

2013年10月16日星期三

Facebook Messenger finds its true calling

Facebook Messenger finds its true calling, wants to be the all-in-one messenger hub

Facebook brought a major update for its Messenger client, which helped expand its reach. Until today the app had only one use – chats between online Facebook friends. Now it no longer requires you to have a Facebook account.

Basically the new Messenger wants a piece from the WhatsApp and the native SMS clients’ share. It allows users to send messages to whoever is in their phonebooks and does not require any social log-in.

Of course, if you have a Facebook account and you use it for log-in, you will be able to do Facebook chats as well, but if you don’t the Messenger will work as a standalone service, using your phone number as an ID.

As it seems Facebook wants to make its otherwise useless app a universal messenger hub. There are lots of already similar services around, starting the BBM, WhatsApp, Viber, Samsung ChatOn, iMessage, etc. but Facebook thinks it still has a shot no matter how crowded the market is.

Well, whatever happens with the new Messenger, it will be better than what we used to have. Let’s face it – no one actually uses this thing. The chat service is available within the native Android and iOS apps, so the Messenger one is pretty much obsolete.

The new capable Messenger app will roll out initially on Android and will become available gradually around the globe. The first countries to get it are Australia, India, Indonesia, South Africa and Venezuela, with the rest of the world to follow shortly after. Facebook claims these countries are of no particular significance, but it’s no secret the BBM service is quite popular there.

An iOS compatible app will be launched after the Android premiere is over, but there is no information on when exactly.

Source

2013年10月15日星期二

CardSwitcher brings a touch of WebOS to iOS

CardSwitcher brings a touch of WebOS to iOS, providing you've got a jailbroken device [VIDEO]

WebOS has effectively died its death, but there are those who still want to keep it alive, in whatever form that may be and CardSwitcher is one such example.

WebOS & iOS

For those of you sporting a jailbroken iPhone (on 4.1 or higher), CardSwitcher offers WebOS’ visual multitasking in all its glory. There are other apps available of course, but this one appears to be the most fluid and complete of the bunch.

There’s also a fair amount of control too, allowing you to change things like background imagery and even the gesture desired to evoke the multitasking magic in the first place. If you want to try it out for yourself, it’s available via Cydia now and you can check out the source link to find out more from bigboss.org.

Source | Via

2013年10月13日星期日

You can safely update your iPhone 4 to iOS 4

You can safely update your iPhone 4 to iOS 4.1 without losing unlock capabilities

If you are already tired of waiting for a carrier unlock solution and want iOS 4.1 on your iPhone 4 right now, you can have it. There is a way to update your phone without updating the phones’s baseband along the way.

iClarified has a complete walkthrough for the update process. You need a regular iPhone 4.1 firmware, the application TinyUmbrella and iTunes. The method works on both Windows and Mac. Check the iClarified tutorial to see how it’s done.

When you’re finished, you can jailbreak your iPhone 4 running iOS 4.1 with either limera1n or greenpois0n and then you can unlock the regular way with ultrasn0w.
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2013年10月10日星期四

Plants vs Zombies 2: It's About Time coming to iOS on July 18

Plants vs Zombies 2: It's About Time coming to iOS on July 18

The long expected sequel of the arcade game Plants vs Zombies will soon be available on iOS devices. PopCap Games has officially announced that its Plants vs Zombies 2: It’s About Time will be coming to the Apple platform on July 18.

PopCap Games has also released a trailer for the upcoming title, giving us a hint on what to expect. In the trailer, the botanist Dave sets himself to defend his house with the help of peashooters, walnuts and other plants.

We don’t actually get to see any gameplay in the trailer, but maybe there’s another video coming up to take care of that. Check out the video below:

The Plants vs Zombies 2 will feature some new plants that include a five-way peashooter and a plant, which fires boomerangs that come back to it. The upcoming sequel of the popular game is said to have some new worlds to play in along with some new and interesting mini games.

We are yet to see whether and when Plants vs Zombies 2 will make it to other platforms.

Via

Best Buy offers Droid Incredible

Best Buy offers Droid Incredible, XPERIA X10 for free this holiday season

Best Buy is celebrating the holidays and have decided to play smartphone Santa – they are offering smartphones for free. The catch, of course, is that you have to get them on a 2 year contract, but the daily deal includes phones from all major carriers.

Currently, they’re offering mostly Androids but there’s a BlackBerry too…

You need to keep an eye on this page – Best Buy will be offering free smartphones every day of December. Right now, they have HTC Droid Incredible, HTC Aria, the Sony Ericsson XPERIA X10 and a handful of LG Optimus One phones (the carrier-specific versions that is). Two color versions of the BlackBerry Curve are also available.

Also, don’t forget you can snatch the T-Mobile G2 from another currently ongoing promotion.

Anyway, these smartphones are available with new contract or upgrade activation on a two-year contract. If you plan to buy it from your local brick-and-mortar store, keep in mind that the quantity of phones available in each store will vary.

2013年10月9日星期三

Mass Effect 3: Extended Cut comes free of charge on June 26

Mass Effect 3: Extended Cut comes free of charge on June 26

BioWare has just announced the Extended Cut DLC for Mass Effect 3 will be released on June 26 worldwide for PC and Xbox 360. The PlayStation 3 update will be pushed on June 26 in North America and July 4 for the rest of the world.

The DLC is free, weighs almost 2GB and expands the cinematic sequences at the end of the game. Once again – there won’t be any changes on the story, just more answers and closure.

BioWare suggests you load the save game just before the attack on the Cerberus base so you could experience everything properly.

Here is the podcast about the Extended Cut.

So, boost your Galactic Readiness (via multiplayer or the Datapad for iOS) and get your saves ready. Oh, and probably take the day off.

One interesting fact you should know – BioWare had trouble fitting into the 2GB limit from Microsoft (on Xbox 360). Let’s hope it didn’t cut cinematic content so the DLC can fit into the restriction – that would be horribly ironic.

Source

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